Snake Brawlers Privacy Policy
Short version: the game has no account, and your progress stays on your own device. It shows an advertisement only when you choose to watch one for a reward, served by Google AdMob, and the optional VIP purchase removes them. The first time you play, it asks whether you want to share game statistics (how smoothly it runs, how runs go, whether the bots are fair). If you say yes, those statistics go to Google Analytics. If you say no, they are not sent. You can change your answer at any time in the game's Options.
This policy covers the game Snake Brawlers(com.sunnybyte.snakebrawlers) on Android and iOS. The policy for the Sunnybyte website itself is here.
Who is responsible
Sunnybyte is the trading name of an independent software developer based in Geneva, Switzerland, not a registered company. I am the data controller for everything described here; who that is, by name, is on the legal notice.
Questions, or any request about your data: dev (at) sunnybyte (dot) dev.
What the game never collects
The game has no account, no login, no sign-up and no chat. It does not ask for your e-mail address, phone number, contacts, precise location, photos, microphone or camera, and it cannot read them. The nickname you type is never sent anywhere. Neither the game nor the advertising described below can use your device's advertising identifier: on Android the permission for it is removed from the app, and on iOS the game never asks for tracking permission.
Game statistics, only if you say yes
On first launch the game shows one question, Share stats or Keep private, with both answers equally easy. Until you answer yes, the statistics service is switched off and nothing is sent. The answer is stored on your device, and the Share stats switch in Options changes it whenever you like.
Why
To make the game better to play: to see whether it runs smoothly on real phones, to find bugs (especially in how collisions between snakes are judged), and to tune things like how crowded the arena is and how hard the bots are. The statistics arenever used for advertising, never sold, and never used to build a profile of you.
What is sent, if you agree
| What | Examples |
|---|---|
| What happens in the game | Runs started and ended, world and level, score, coins earned and spent, how a run ended, items tried on and bought with in-game coins, which screens are opened and which buttons are pressed, options changed, tutorial steps |
| How a collision was judged | For your own deaths and saves: the angle, speeds and sizes of the two snakes and where the hit landed, measured in the game's own units |
| How well the game runs | Frame times, the game's build number, available memory, screen refresh rate |
| Device and app information | Device model, operating system version, language, app version, and the country and city derived by Google from your connection (Google Analytics does not store the IP address) |
| A random app identifier | Created by the statistics library so that the events of one installation can be counted together. It is not your advertising identifier, not your device's hardware identifier, and it is replaced when you switch statistics off |
Your nickname, the names of the snakes and anything else you type are never included. I do not link these statistics to your Google account or any other identity: the features that would (Google Signals, User-ID) are switched off.
Who processes it
The statistics are processed by Google Analytics for Firebase, a service of Google Ireland Limited (for users in Europe and Switzerland) and Google LLC, acting as my processor under the Google Ads Data Processing Terms, which I have accepted. In the Analytics settings, sharing with Google for its own purposes (improving Google products, benchmarking, technical support access, account recommendations) is switched off, and ads personalisation is disabled in every region. Google may process the data on servers outside Switzerland and the European Economic Area, including in the United States, under the safeguards in those terms (standard contractual clauses and the EU-US and Swiss-US Data Privacy Frameworks). Google's own description is at firebase.google.com/support/privacy.
Legal basis and how long it is kept
The legal basis is your consent (GDPR article 6(1)(a), and the consent required for storing an identifier on your device). Google Analytics deletes the detailed event data after 14 months; only aggregated reports that cannot identify anyone remain after that.
Changing your mind
Turn off Share stats in Options. From that moment nothing more is sent, and the random app identifier on your device is reset, so anything sent before can no longer be connected to your installation. Uninstalling the game has the same effect. If you would like the statistics already sent to be deleted before the 14 months are up, write to me at the address below; because the data is tied only to a random identifier, I may need you to tell me roughly when you played and on which device so that I can find it.
Advertising
Snake Brawlers shows rewarded advertisements only, and only when you choose one: Watch ad on the card after a fall, to keep your level, and the shop's daily gift of coins. You see the advertisement through, then the reward is given. Nothing is shown unasked: no banner, no advertisement between screens. A VIP never sees one and no advertisement is loaded for them. When no advertisement is available (you are offline, or none is ready), the continue is given anyway, and nothing is contacted for it.
Who serves it, and what it collects
Advertisements are served by Google AdMob (Google Ireland Limited for users in Europe and Switzerland, Google LLC elsewhere), through the Google Mobile Ads SDK inside the app. To choose, show and measure an advertisement, AdMob collects information from your device and the app: your IP address and approximate location derived from it, the device model, operating system version, language and app version, and how you interact with the advertisements (shown, clicked, seen through). It does not receive your advertising identifier, because the game does not give it access (see above), so the advertisements are not based on a profile of you built from other apps. Google uses this information as an independent controller, under Google's Privacy Policy; how it handles data in apps that use its advertising is described at policies.google.com/technologies/partner-sites. The game asks AdMob for advertisements suitable for teenagers. I receive only aggregated reports (impressions, earnings), nothing about you personally, and nothing from the game's own statistics is given to AdMob.
Your choice
Where the law requires your consent (the European Economic Area, the United Kingdom and Switzerland), Google's consent form appears once, when the game first starts. Its choices are Google's: consent, do not consent, or manage options in detail. You can change your answer at any time with the Ad choices line in the game's Options, which appears wherever the law asks for it. Elsewhere you can limit advertising, or reset your advertising identifier, in your phone's settings. You never have to watch one: every advertisement is a choice you make for a reward. The legal basis is your consent (GDPR article 6(1)(a)) where that applies, and otherwise Google's own terms.
The VIP, the one purchase
The game can be played in full for free. It offers one optional purchase, theVIP, bought once and kept for good, which removes the advertisements: the continue and the daily gift are given without one. It gives no advantage in the game. The purchase is made entirely in the payment sheet of Google Play or the App Store, under their own privacy policies (Google, Apple): the store handles your payment method, billing address and receipt, and I never receive them.
When you buy it, the store tells the game that your store account owns the VIP (an order number, a purchase token and the product's name, signed by the store). The game keeps that confirmation on your device so it remembers you are a VIP, and asks the store again when it starts and when the VIP is used, so the VIP comes back if you reinstall the game or play on another device with the same store account, and goes away if the purchase is refunded. Refunds are handled by the store. As the seller, I receive from the store the order records it gives every seller (the order number, date, country and amount); I keep them as long as Swiss accounting law requires and use them for nothing else. Nothing about the purchase is added to the game's statistics, other than that a continue was taken as a VIP. The legal basis is the performance of the purchase you asked for (GDPR article 6(1)(b)).
What it stores on your device
So that the game can remember your progress between sessions, it saves the following on the device itself, in the app's own private storage. None of it is uploaded, other than the statistics described above if you agreed to share them:
| What | Why |
|---|---|
| A nickname you choose | Shown on your snake and the in-game leaderboard, which is generated locally |
| Best score and highest level reached | To display your personal record |
| Coin balance, items owned and equipped | So purchases made with in-game coins persist |
| World progress | To resume where you left off |
| Sound, music, haptics and display options | To keep your settings |
| Your answer to the statistics question | So the question is asked once, and your choice is respected |
| How many daily gifts you have collected today | So the gift resets once a day |
| Whether you are a VIP, with the store's signed confirmation of the purchase | So the VIP stays yours; the store is asked again when it is used |
If you agreed to share statistics, the statistics library also keeps its random app identifier and a short queue of events waiting to be sent. Uninstalling the game deletes all of it.
About the permissions the app declares
- INTERNET: to send the statistics described above, only if you agreed to share them, to load the advertisements you choose to watch, and to reach the store for the VIP.
- com.android.vending.BILLING: declared by Google Play's billing library, so that the game can offer the VIP.
- ACCESS_ADSERVICES_TOPICS andFOREGROUND_SERVICE: declared by Google's advertising SDK, for Android's privacy-preserving ad services and to finish showing an advertisement. The ad services can be switched off in Android's settings.
- ACCESS_NETWORK_STATE and WAKE_LOCK: let the statistics library check for a connection before sending and finish sending a batch. They read nothing about you.
- Install referrer (Android): lets the statistics library learn from Google Play which store page led to the install. It is used only if you agreed to share statistics.
- VIBRATE: the controller rumble and button feedback. You can turn haptics off in the game's options.
What Google and Apple collect
The game is distributed through Google Play and the Apple App Store, and each store collects its own data when you find, install, update or review an app: your store account, device model and country, for example. That processing is theirs, under Google's Privacy Policyand Apple's Privacy Policy, and is outside my control. From the stores themselves I receive only anonymous, aggregated statistics (install and uninstall counts, ratings, crash reports stripped of identity), which cannot identify you.
Children
Snake Brawlers is rated for players aged 13 and over. The game has no chat, no social feature and no user-to-user contact of any kind, and apart from the advertising described above it collects nothing from anyone unless the statistics question is answered yes. The advertisements are requested as suitable for teenagers. The VIP can only be bought through a store account, where a parent can require approval for purchases (Google Play's parental controls and Family Link, Apple's Ask to Buy). The statistics never include a name or any contact detail. If you are a parent and your child agreed to share statistics, you can switch it off in Options at any time, which resets the identifier, or write to me.
Your rights
Under the Swiss Federal Act on Data Protection (FADP) and the EU GDPR you have the right to access, correct, delete, export or object to the processing of your personal data, and to withdraw your consent at any time without affecting what was lawful before. The section above explains how to switch the statistics off and what happens to what was already sent. For anything else, write to dev (at) sunnybyte (dot) dev and I will answer within 30 days. You may also complain to your national data-protection authority (in Switzerland, the FDPIC).
Changes to this policy
If a future version of the game introduces anything that handles personal data (advertising, online multiplayer, cloud saves or accounts), this page will be updated and the corresponding Google Play Data safety declaration changed before that version is released, not afterwards. The date at the top always reflects the current text.
Contact
Sunnybyte, Geneva, Switzerland
dev (at) sunnybyte (dot) dev
Full legal identification is on the legal notice, linked above under "Who is responsible".

